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Writer's picturewilkopolis

[8] Patch Notes - 0.8.0.0 - Overhaul


There has been a lot of work done over the last few months. Here are some of the most noteworthy additions.



Item Rework



Items are no longer randomly generated. Attributes and effects are now unique to each item, similar to a League/DOTA. They start off that way at least.



Squad Addition



Your members, devices, tactics, and other miscellaneous tools are now organized in a single menu.



Post Floor Summary


The pixel grid looks a little funky here when scaled down to fit this video


After each floor, check out your progress with the new post floor summary.



Combat Improvements



Combat is now 1 round. Enemies can now spawn in waves over time. Changed up a bunch of previous combat mechanics.




...and more to come!


Here are the full enumerated patchnotes:


  • DEAT-636 Dungeon death animation has some weird offset

  • DEAT-650 Make Combat 1 round

  • DEAT-654 Implement new items

  • DEAT-656 Implement class effects

  • DEAT-657 Implement actions on level up. 1 on-brand Action. 1 Attack/Spell. 1 Random

  • DEAT-658 Implement class action tables

  • DEAT-659 Generate heros for new classes

  • DEAT-665 Get companion every 2 floors

  • DEAT-666 Add items back to vending machines

  • DEAT-668 Remove character status entry elements from combat screen

  • DEAT-672 Give characters 3 action slots

  • DEAT-673 Give characters 3 item slots

  • DEAT-681 Make enemies spawn in phases not rounds

  • DEAT-682 Make fatigue work in new round event system

  • DEAT-683 Add our party to spawn in new round event system

  • DEAT-684 Make animations pause when combat is paused

  • DEAT-685 Make use of Combatants instead of getting players from Companions/Players

  • DEAT-687 Implement Acolyte enemies

  • DEAT-689 Combat attacking animations are messed up

  • DEAT-691 Implement new smithing

  • DEAT-696 Implement new squad UI

  • DEAT-698 Find a way to give us starting skills

  • DEAT-699 Automatically make us the leader in the squad UI

  • DEAT-700 Make def do percent funny damage reduction

  • DEAT-706 Draw items in party, both party + character

  • DEAT-707 Update start chest frames to not have brown bounce

  • DEAT-708 Make it so that you can move items around in party

  • DEAT-709 Have anvil draw party items

  • DEAT-710 Be able to drag and smith 1 item on anvil

  • DEAT-711 Give classes better starting stats

  • DEAT-712 Be able to change action priority

  • DEAT-713 Make actions scale better to our new stat ranges

  • DEAT-715 Give spells infinite range

  • DEAT-716 Make ultimates charge up instead of just being available

  • DEAT-717 Make attacks .5s cast time

  • DEAT-718 Add targeting type tile for actions

  • DEAT-720 Add targeting type allies for actions

  • DEAT-721 Add targeting type passive for actions

  • DEAT-722 Structure Items to have an upgrade tree. So when you upgrade you can choose what it upgrades into

  • DEAT-723 Draw ultimate/rare skills different than normal skills

  • DEAT-724 Crank up stamina for all characters

  • DEAT-725 Make enemies have more starting speed

  • DEAT-726 Implement passives (formerly auras)

  • DEAT-727 Be able to close party screen with button

  • DEAT-728 Draw mana on characters with ultimate

  • DEAT-730 Make basic skill descriptions a little more faded

  • DEAT-731 Make Brute skills look different

  • DEAT-732 Make Archer skills look different

  • DEAT-733 Allow all classes to get potion skill

  • DEAT-734 Update Chaos Beam to use modern skill coding

  • DEAT-735 Butchers hook looks bad now (go figure)

  • DEAT-736 Enemies kinda large in battlefield

  • DEAT-737 HP Bar wrong and name wrong

  • DEAT-739 Replace cast bar + field hp bars resize with rectangle masks

  • DEAT-740 Slimes arent being slime bodied

  • DEAT-741 Animated armor fades very late on combat death. + shakey leg

  • DEAT-742 Game crash if you level up when you have two level ups

  • DEAT-743 Enemies join way too far back visually

  • DEAT-746 Guarantee 1 item drop per floor. Have it random on first second or third encounter

  • DEAT-747 Starting stats aren't applying

  • DEAT-748 Repeating background pattern for descriptions are set before they are moved in MakeActionDescription

  • DEAT-749 Make it so that monks can unequip items

  • DEAT-750 Make your characters start with basic actions. Beyond 1 basic attack.

  • DEAT-751 Remove starting level up

  • DEAT-752 Get rid of squad configs. Keep Roles. Add strategy cards you can choose during combat. Then find a way to make the waves work

  • DEAT-753 Check if our getallies/getenemies calls needs to include targetable

  • DEAT-754 In Engine Item Description

  • DEAT-755 Implement legendary items

  • DEAT-756 Buff legendary stats

  • DEAT-765 Anvil item scrolling doesnt work

  • DEAT-766 Passives not working

  • DEAT-767 Make butchers hook choose the closest square around us between the target if possible

  • DEAT-770 Work in squad sketches

  • DEAT-771 Work in jelly animation system

  • DEAT-774 Generate 3 lvl 1 tactics on game start

  • DEAT-775 Draw tactics ui in combat

  • DEAT-776 Draw squad closer to bottom left

  • DEAT-777 Disable roles for now

  • DEAT-778 Characters die in dungeon are all offset

  • DEAT-779 Vending costs are all off

  • DEAT-780 You can exit summary too quick and stamp the screen !

  • DEAT-781 Remove enemy hp bar

  • DEAT-782 Double damage entries on party summary

  • DEAT-783 Work in post floor summary sketches

  • DEAT-784 Improve text on dungeon ui. Needs more shadow

  • DEAT-792 Make tinker have no skills but upgrades improve sentries

  • DEAT-793 Animate post floor performance

  • DEAT-794 Draw character level ups in post floor summary

  • DEAT-795 Draw loot gained in post floor summary

  • DEAT-796 Finish temporary party screen functionality

  • DEAT-797 Vending Broke

  • DEAT-798 Adjust start chest colors

  • DEAT-799 Add glow around start chest

  • DEAT-800 Some combat effects don't have a tooltip

  • DEAT-802 Smithing loot not in loot summary

  • DEAT-803 Make status bar bar masked not resized in status description

  • DEAT-804 Draw character xp bar in party screen

  • DEAT-805 Draw party member items and actions in party screen

  • DEAT-806 Make party member desc entries clickable and switch between characters

  • DEAT-807 Click to hide character description in combat

  • DEAT-808 Click to create character description in combat

  • DEAT-809 Draw statuses in character description

  • DEAT-810 Make status div show up in desc even if we start with 0 statuses

  • DEAT-811 Actions disappear if starting round describing

  • DEAT-812 Actions become offset after first cast

  • DEAT-813 Character invisible after combat sometimes

  • DEAT-816 Fit cast bar on character description

  • DEAT-818 Make character description have stamina bar

  • DEAT-820 Blood/slime pauses for a frame - doesn't loop cleanly

  • DEAT-822 Status divs disappear sometimes

  • DEAT-823 Begin round shows hp wager

  • DEAT-824 Highlight sections for squad ui not showing up in combat

  • DEAT-826 Need to update character description stats in real time

  • DEAT-829 Automatically make new characters come in the next available role

  • DEAT-830 Make max roles 3 for act 1

  • DEAT-831 Start text doesn't go away on combat button

  • DEAT-833 Need to show buffed and debuffed stats in desc

  • DEAT-834 Tactics switch needs to reprep combat

  • DEAT-835 Decay status has no description

  • DEAT-837 Slime body characters can be slimed

  • DEAT-838 Enemy party wide statuses drawn in bad position on screen

  • DEAT-839 You can open menus while chest is animating, gotta cutscene it

  • DEAT-840 Tactic roles not sliding in

  • DEAT-841 Have full fieldhp bars be invisible?

  • DEAT-842 Add hotkey for squad ui

  • DEAT-843 Opening party ui doesnt hide/close squad

  • DEAT-844 Upgrade effect on smithed item a little off center

  • DEAT-846 You are prompted to switch actions even when you have 2 or less actions

  • DEAT-847 Add gold to loot collected in post floor summary

  • DEAT-848 Give smaller hitbox to squad box

  • DEAT-850 Make squad and party bag higher from bottom of combat ui

  • DEAT-851 Make main menu fog less gpu intensive

  • DEAT-852 Legendary items too cheap

  • DEAT-853 Taking skills doesn't use mouse position well

  • DEAT-855 Update wiki warrior sprites from artist

  • DEAT-856 Make auto explore go to anvil if its not completed

  • DEAT-857 Make sure archer has enough skills

  • DEAT-858 If we have level ups, animate it on the party bag icon

  • DEAT-860 if we have level ups on another character, draw it

  • DEAT-862 When paused, draw a paused icon/symbol somewhere

  • DEAT-863 When in prison console, tooltip the class so it tells you what it does

  • DEAT-864 Update room bg to fix portal clipping in endroom3

  • DEAT-865 Add Archer Ultimate - Crystal Arrow

  • DEAT-866 Add Passive: Attacks apply bleeding (archer can too!)

  • DEAT-867 Give archer (Allies attacks apply poison skill)

  • DEAT-868 Add Passive Attacks apply frost

  • DEAT-869 Add Passive attacks apply burning

  • DEAT-870 Add Passive attacks apply slime

  • DEAT-871 Add Passive attacks apply poison (just us)

  • DEAT-872 Add Passive +Attack speed

  • DEAT-873 Add Passive Attacks shoot out a dagger at nearby enemies

  • DEAT-874 Add Archer Ultimate Passive Multishot, Attacks target +1 Enemies

  • DEAT-876 Add Passive attacks shock nearby enemies

  • DEAT-877 Degen tactic damage not logged in post combat

  • DEAT-878 Shadow sprite doesnt clean up after enemy dies in combat

  • DEAT-880 Ultimate passive descriptions draw the mana cost as 99

  • DEAT-881 Make tinkerer upgrades go into sentry upgrade object

  • DEAT-882 Implement rest of sentry upgrades

  • DEAT-883 Implement GetEffects for sentry upgrades in character description in combat

  • DEAT-884 Find way to display sentry upgrades outside of combat

  • DEAT-890 Fill out device description

  • DEAT-891 Get placeholder device art

  • DEAT-892 Setup devices in vending machines

  • DEAT-894 Draw devices in squad ui

  • DEAT-895 Draw/Implement Devices in combat

  • DEAT-896 Put in new post combat chest art

  • DEAT-899 Give vending purchases a little random side shift so they dont stack

  • DEAT-900 Put in empty post combat loot chest frame

  • DEAT-901 Timeline alternative, have enemies line up at sidelines

  • DEAT-902 Variety Vending Machine

  • DEAT-905 Design event that uses the furnace art we paid for

  • DEAT-906 Treasure Goblin Event

  • DEAT-908 Make taking loot on vending only actually take it on exit

  • DEAT-909 Handle too many tactics after vending machine

  • DEAT-910 Handle too many tactics checking for too many potions after vending machine

  • DEAT-911 Make some better art for the extra potions/tactics/devices screens

  • DEAT-912 Resolve multiple describers

  • DEAT-913 Party hp doesn't update after combat

  • DEAT-914 Pirate gold post combat doesn't coalesce

  • DEAT-916 Make highlight in prison blue

  • DEAT-917 Give the summoning enemy arcane_shot instead of ignite

  • DEAT-920 Add ability to not take a new skill on lvl up

  • DEAT-921 Chakram firing angle not right?

  • DEAT-922 Only show ult bar when > 0 charge?

  • DEAT-923 Trick should show action being used like scroll - with like a unique art (purply)

  • DEAT-925 Existing action descriptions draw below new choices

  • DEAT-926 You can click to describe enemies while squad ui up

  • DEAT-927 Charcater desc draws over squad ui fade cause z index

  • DEAT-928 Ice_Wind_Gale not in HandlePassives

  • DEAT-929 Companion on floor 3 was only lvl 1?

  • DEAT-930 Enemy description should have enemy name somewhere

  • DEAT-932 Maybe sort anvil items by who they are equipped by instead of rarity

  • DEAT-933 Level up indicator draws on party button but not on characters, not sure which is wrong

  • DEAT-934 Draw devices in combat like our mock up

  • DEAT-935 Draw tactics better/smaller at least

  • DEAT-937 Ultimate bar doesn't fade on character death

  • DEAT-939 Make waiting characters a little faded

  • DEAT-940 Make waiting characters describable

  • DEAT-941 Make indicator when waiting characters join

  • DEAT-942 Make waiting characters join

  • DEAT-943 Make enemy characters wait

  • DEAT-944 Indicate rats aren't entities on their description

  • DEAT-945 Order by rarity within groups for anvil items

  • DEAT-946 You can mouse over dead characters

  • DEAT-947 Shrunk and magnify mess up sprites all over

  • DEAT-948 Shift action description not working for ratios

  • DEAT-949 Tinkerer Sentry all messed up

  • DEAT-950 Ranged skills should say Ranged instead of 99 tiles

  • DEAT-951 Spending gold looks a bit off in vending ui. The gold amount text

  • DEAT-954 Indicate when characters join in character description or mouse over or something

  • DEAT-955 Make haste not a looping anim, just the gust on the initial. Reserve that for some special buffs

  • DEAT-956 Make huge/shrunk not visible statuses on status bar, its obvious enough

  • DEAT-957 Rename shrunk to tiny

  • DEAT-958 Test Ressurect skill

  • DEAT-959 Haunt doesn't choose allies on death

  • DEAT-960 Make haunting a little less frequent

  • DEAT-961 Tactics should apply to summons

  • DEAT-962 Sort loot by type in post floor summary

  • DEAT-963 Little hp bar on dying enemies

  • DEAT-964 Description doesn't update in real time

  • DEAT-965 Buff icons draw overlaid

  • DEAT-966 Enemies that stack start stacked in add enemies to board

  • DEAT-967 When you pick up new guys, their level ups draw in the floor summary

  • DEAT-968 Prioritize spots that don't have people already on them when setting up timeline

  • DEAT-969 You can't view ratios of upgrade actions

  • DEAT-970 Reduce scaling on attacks by 10%

  • DEAT-971 Change that one archer skill scales off int

  • DEAT-972 Make the beam skills less visibly intense

  • DEAT-973 Skill that steals hp when attacked is too strong

  • DEAT-974 That storm enemy can't cast anything

  • DEAT-975 Companions don't show up on boss transition screen

  • DEAT-976 Stealth effect sits too high up on character sprite

  • DEAT-977 Stealth character's fieldhpbar doesn't show up after they leave stealth

  • DEAT-978 Boss doesn't do cast animation while pausing the game

  • DEAT-979 Passive action descriptions draw a cast and cooldown

  • DEAT-980 Ultimate skill previews should draw differently

  • DEAT-981 Castbar doesn't hide when used up

  • DEAT-982 Device cooldown/highlight still not synced

  • DEAT-983 Maybe don't bonus z-index when you encounter combat

  • DEAT-984 Frame animation offsets are scaled on animation being played but it needs to scale off the sprite in real time

  • DEAT-985 Make Jellies scale more by size/type

  • DEAT-986 Maybe make shields not show up on the status bar

  • DEAT-987 Should morning frost just be a passive?

  • DEAT-988 Mind storm projectile doesn't do anything

  • DEAT-989 Shields being weird in secret status div

  • DEAT-990 Removing a character in squad doesn't remove them from combat, what about adding them?

  • DEAT-992 Chakram comes out on bad angle

  • DEAT-993 Jelly death frame doesn't last long so its offset gets all messed up in combat when it starts to fade

  • DEAT-995 Maybe make victory/loss a little more clear in combat (fail stamp instead of pass)

  • DEAT-996 Make a big tanky type of character that appears a few times

  • DEAT-998 Does picking a new action recalc your actions in prep?

  • DEAT-1002 Make water cooler art/pre/consumed

  • DEAT-1003 Add water cooler to editor, make end rooms, make event

  • DEAT-1004 Add device sentries on round begin

  • DEAT-1007 Have brewing status say what potion is shoots out when it casts it

  • DEAT-1008 Add more def to enemies/later enemies

  • DEAT-1010 Test out soul split some more

  • DEAT-1012 If character dies using a beam skill, remove it

  • DEAT-1013 Make some encounters with few enemies at the end (not just more)

  • DEAT-1014 Should replace damage text offset with a scaled offset not flat (for when character is scaled up or down like magnify)

  • DEAT-1015 Characters can't enter combat if blocked

  • DEAT-1017 Are all staged enemies status bar invisible?

  • DEAT-1018 Frost on all spells too strong?

  • DEAT-1019 Enemies don't cast passives when they join

  • DEAT-1020 Give tinkerer a better starting skill

  • DEAT-1021 Add elites

  • DEAT-1022 Nerf frost to be frozen at 10 stacks, but decay speed more aggressively

  • DEAT-1023 Make low speed actually slower

  • DEAT-1024 Make sure TakeDamage only reports either an action, status, or potion, device, or tactic (the only natural damage origins)

  • DEAT-1029 Passives need to show up in enemy pre round preview but not have them try to cast them

  • DEAT-1031 Add in recent item art

  • DEAT-1032 Add in desc bg art

  • DEAT-1034 Potion of slime lame

  • DEAT-1035 Golems too easy

  • DEAT-1036 Rogue stinks/is boring

  • DEAT-1037 Make distraction not summon a full clone, maybe just basic attack

  • DEAT-1038 Come up with shorter names for mastermind, spellblade, scoundrel

  • DEAT-1039 Make scroll actions damage log back to scroll (add a actionparent to each combat action and search for it in damage/heal log)

  • DEAT-1040 Remove highlight from anvil, make it dark and noised when you use it

  • DEAT-1041 Remove highlight from prison console, make it dark and noised when you use it

  • DEAT-1042 Remove highlight from cauldron console, make it dark and noised when you use it

  • DEAT-1043 Make cauldron console spawn a potion sprite and not a soup icon

  • DEAT-1044 Make water cooler dark and noised when you use it

  • DEAT-1045 Get some frames with loot in them for starting chest

  • DEAT-1047 Integrate post floor final art

  • DEAT-1048 Work in sketch of half skeleton

  • DEAT-1049 Quickly toggling the sidebar messes with the placement

  • DEAT-1050 You can just unequip items by dragging them onto the anvil

  • DEAT-1051 Butchers hook looks all messed up again

  • DEAT-1052 Anvil items aren't categorized if you drag em all around

  • DEAT-1053 You can somehow enter combat for the final boss with the prompt still on the screen

  • DEAT-1054 Haunt too strong

  • DEAT-1055 Floor 3+ enemies too weak

  • DEAT-1056 Restrict some actions to higher levels

  • DEAT-1057 That one enemy uses an archer skill that shoots backwards

  • DEAT-1058 Ability to upgrade an item without losing its effect

  • DEAT-1059 Make interrupting channeling statuses remove the channeling status (only does for sap currently)

  • DEAT-1060 Make butchers hook 1 long sprite with a mask

  • DEAT-1062 Make item descriptions show if stats are upgraded (maybe obviously in the upgrade screen?)

  • DEAT-1063 Add effect for elite that makes them look special (skull icon above enemy)

  • DEAT-1064 Add highlight back to anvil

  • DEAT-1065 We can't have more than 3 combats per floor, that's just too much

  • DEAT-1066 Upgrade sprite somehow gets behind party bag upgrade

  • DEAT-1067 Need to reward players for elite encounter

  • DEAT-1068 Add exit button to event uis

  • DEAT-1070 Put in final draft of post floor screen

  • DEAT-1072 Make treasure goblin ultra rare encounter

  • DEAT-1074 Make flee skill and escape skill for goblin

  • DEAT-1075 Make goblin drop gold when hit in combat

  • DEAT-1076 Make portal out skill effect for goblin

  • DEAT-1077 Get legendary item from goblin if you beat him before he escapes

  • DEAT-1078 Get nothing from golbin if he escapes

  • DEAT-1080 Use this sparkle effect somewhere? in anvil + battle chest loot

  • DEAT-1081 Our character starts in an odd spot in combat

  • DEAT-1084 Pick sprites for legendary items

  • DEAT-1085 Maybe add a green buff effect for healing spells/buff spells. Do the sea of stars sparkle

  • DEAT-1086 Make upgrading items preserve the effect only if its tier 3+

  • DEAT-1088 Implement first draft of forge event

  • DEAT-1091 Make the action dragging better in level up

  • DEAT-1092 Elite icon doesn't appear above elite encounter sprites at beginning

  • DEAT-1093 Show loot pickup for vending machine, anvil leave, forge leave

  • DEAT-1094 Rework insurance program action (doesn't look right)

  • DEAT-1096 Add back loot beams in post combat chest when its a rarer item

  • DEAT-1097 Make daggers elite a stronger dagger enemy

  • DEAT-1098 Remove elite icon after battle

  • DEAT-1099 Post floor summary wrong

  • DEAT-1101 Enemy can't spawn when in second row

  • DEAT-1102 Devices drawing wrong color

  • DEAT-1103 Fieldhpbar not lining up on sprite

  • DEAT-1104 Replace money pickup ui animation with something less distracting in combat (maybe just coins coming out of the character)

  • DEAT-1105 Make embiggen device heal get logged (add device source to status)

  • DEAT-1107 Guarantee Ultimate at lvl 3. Give archer a 3rd ultimate. Reduce levels in game. Skew actions across levels

  • DEAT-1108 Make the money render to a static layer once its done moving

  • DEAT-1112 Have these belong to a character who owns the item

  • DEAT-1113 Bad player color in combat summary

  • DEAT-1116 Try out new cursors

  • DEAT-1117 Mock up music

  • DEAT-1118 Make elite battle losses do 1 more damage?

  • DEAT-1119 Make it so that losing an elite battle doesn't give you anything

  • DEAT-1120 Make it so that losing loot goblin only gives you gold you picked up

  • DEAT-1121 Add bow to half skeleton animation system

  • DEAT-1122 Make half skeletons brighter

  • DEAT-1123 Make mage boss less bright

  • DEAT-1124 Make archer enemies the skeltons

  • DEAT-1125 Summoning sigil timing is off

  • DEAT-1132 Make items + and ++ instead of I and II etc.

  • DEAT-1134 Hp bar doesn't align to the gird when walking north/south

  • DEAT-1135 Make different item tier descriptions a little more/less fancy

  • DEAT-1136 Device doesn't have icon when you animate loot pickup

  • DEAT-1137 Align smith upgrade items + make sure the descriptions don't overlap

  • DEAT-1138 Damage split should be a passive

  • DEAT-1139 In LevelUp you are prompted to replace a skill when you have 3/4 skills and you drag a new skill onto slot 1

  • DEAT-1140 Give skeletons the half skeleton sprite at least

  • DEAT-1142 Pull in doesnt make the animation systems, still uses wolves

  • DEAT-1144 Gold loot in post combat has magnifying glass (it shouldn't)

  • DEAT-1145 Potion of riches should spew a bunch of gold and not hit text

  • DEAT-1146 Party status spacing all off

  • DEAT-1147 Defective sentry should have a status or effect or something that says what its ability is

  • DEAT-1148 Remove SimNext3Skills, Draw Actions on the desc bar (all 4). Add brains to GetNextAction function

  • DEAT-1149 Status is not ticking during combat

  • DEAT-1151 Get open spot has to prioritize nsew before diagonal

  • DEAT-1154 Magnifying glass not appearing on action div entries

  • DEAT-1155 Apparition has 2 basic attacks

  • DEAT-1157 Change lava whip to get nearby enemies instead of tile.entity

  • DEAT-1158 Work on settings

  • DEAT-1160 Add Menu that allows you to abandon run/save/quit/exit/settings

  • DEAT-1163 Work on keys so that controls in the dungeon work good like they used to

  • DEAT-1165 Serenity scaling is wild

  • DEAT-1166 Heart stone item doesn't work

  • DEAT-1167 Boss stuck in research loop

  • DEAT-1168 When dragging music slider, set the current music volume to the initial volume * Setting.MusicVolume

  • DEAT-1179 Create a new blur effect that works and doesn't run poorly

  • DEAT-1180 Improve tutorial dialog

  • DEAT-1182 Make tutorial vhs slide into combat

  • DEAT-1183 Add our character to board during tutorial combat

  • DEAT-1186 Golem combat prep doesn't show you his statuses/party statuses

  • DEAT-1188 Device damage in post combat not describable

  • DEAT-1189 Make enemy storm actions a weaker non-ultimate version

  • DEAT-1192 Make passives apply to prepping characters

  • DEAT-1193 Too many status effects makes the character too dark

  • DEAT-1194 Test out soul split some more

  • DEAT-1195 Don't animate loot pickup for devices on vending because of extras dialog

  • DEAT-1196 Try to make blademail and personal assisstant from dagger art to attack/follow enemies

  • DEAT-1197 Put in new prompt window

  • DEAT-1202 Add some spell caster enemies. Add some big single enemies

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