There's been a lot done since October of last year. Instead of some long enumerated notes I'm going to share the hits. Starting with a nice new little trailer.
There has been a lot of progress made in both the audio and visual department. One of the big pieces is the battleground art.
Shout out to [@Rodzer] for this piece. (and [@FabledFrame] for all the animations while we're at it). Something you might not notice at first-changing the underlying code to go from a flat 2d grid to a perspective plane is a lot of work!
We also punched up the party and character descriptions. Tried to make it thematic, colorful, fun etc.
We also put some work into the events.
We also added some new dungeon sprites.
Some item vendors
A vendor of chance
A very special anvil
A potion of mysterious consequences
We also updated the steam page. https://store.steampowered.com/app/2661700/
While we get closer and closer to a playable demo, I'd like to start going into depth and comprehensively explain the systems and mechanics. Here are some of the topics I'd like to cover over the upcoming months.
Classes
Party/Team Building
Skills
Items
Events
Potions
Enemies
Strategies and Targets
Devices/Deployables
Saving/Loading
Elites/Multi-Round Combat
In-Game Help
Thanks for reading and stay tuned.
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