The game is currently unreleased, these are internal patch notes only. However if you are interested in the game's development, here is the progress from the last two weeks.
Currently targeting a demo release at 0.8.0.0
WIP
The focus of the last two weeks have been adding a long awaited feature, companions. Companions are little pre-built characters that have basic stats and skills. As you use them in battle, they level up and gain better stats and skills.
I think they will make the game a lot more fun :).
Gameplay
[20/Mar/23]
DEAT-158 Axe component hitting adjacent never really works (is weak). Redesign it
DEAT-170 Remove status entries for bonus stats like Str/Int/Spd
DEAT-171 Chip shot archers encounter too difficult
DEAT-172 Remove ability to cast damage split on self
DEAT-173 Damage split should end if either character dies
DEAT-175 Update inaccurate party-stat-calculations
[21/Mar/23]
DEAT-190 Look at spiteful spirit scaling
[22/Mar/23]
DEAT-191 Ranged actions should have a max range of 5
[24/Mar/23]
DEAT-194 Auto equip equipment on pickup?
DEAT-195 Unstable interns double summon too strong on floor 2
DEAT-200 Potions of minification and magnification should last whole round
DEAT-214 Make boss combat more difficult by changing how HP works
[25/Mar/23]
DEAT-224 Give ents a skill other than stab
DEAT-225 Floor 1 encounters shouldn't have MDEF
[27/Mar/23]
DEAT-259 Make armor thinner device a much lower level device. Maybe swap with slingshot
[02/Apr/23]
DEAT-15 Make sure to add in use companions to combat field
DEAT-280 Remember combat position of characters
Visual
[20/Mar/23]
DEAT-140 Make visual effect for life siphon action & unholy feast
DEAT-164 Damage split needs a visual effect
DEAT-169 Wild strike should work like potion/scroll
DEAT-176 Make haste effect flip when character faces west
DEAT-177 Make arrow projectiles for chip shot/pinning bolt skills
[21/Mar/23]
DEAT-155 Have conjure weapons have a bit of variety in their arc
DEAT-179 Mystic Vase doesn't fade when killed
DEAT-189 Improve layout of character description attributes
[23/Mar/23]
DEAT-154 Replace programmatic strokes with baked strokes on frames
DEAT-154 Remove baked strokes, they don't look as good (different scales)
DEAT-192 Legendary items in shop should look legendary
[24/Mar/23]
DEAT-198 Magnify needs to resize and reposition
DEAT-199 Fire hazard should be behind character
DEAT-204 Redo smithing UI to feel more POV
DEAT-210 Magnify/shrink needs to update status entry bars
DEAT-211 Draw mods/items in same box when smithing
DEAT-212 Add new smith button (hammer) in smithing event
DEAT-213 Add help book button in smithing event
DEAT-216 Add glow to exit button in smithing event
DEAT-217 Tighten up load items animation in smithing event
DEAT-220 have it draw recipe over hammer
[25/Mar/23]
DEAT-219 Border on item description all messed up with tooltips
[26/Mar/23]
DEAT-105 Need alternatives to barrels and boxes in the dungeon
DEAT-243 Transition 1 - Rat wipe across screen
DEAT-244 Transition 2 - Daggers flying across wipe
DEAT-245 Transition 3 - Flying books?
DEAT-250 Transition 4 - Axe swipes?
[27/Mar/23]
DEAT-256 Item pickup notif should be above event, not character
DEAT-258 Mods aren't masked in party container
[30/Mar/23]
DEAT-261 Add glow behind prison console
DEAT-268 Add stroke and glow to Go button on CS
DEAT-269 Add stroke and glow to Back button on CS
[31/Mar/23]
DEAT-262 Add prison npcs
DEAT-263 add poisoner select UI close up
[01/Apr/23]
DEAT-2 Make prison event that allows you to choose from a few companions
DEAT-264 Add prisoner select buttons
DEAT-271 fade out glow when hitting prison console
[02/Apr/23]
DEAT-66 Add companion tab to combat screen
[03/Apr/23]
DEAT-16 Add UI for viewing companions in dungeon
DEAT-285 Add stroke to Urns on main menu
DEAT-286 Add better glows to urns
DEAT-287 make CS background darker/noisier
Task/Bug
[20/Mar/23]
DEAT-21 Update preview screenshots on website
[21/Mar/23]
DEAT-180 Jagged item mod applies bleeding before device hits
DEAT-181 Glow on new passive equipment doesn't go away on mouse over
DEAT-182 Citrus equipment not working
DEAT-188 Test out New Hire skill on a few different Int levels
[23/Mar/23]
DEAT-193 Encountering anvil should hide UI
[24/Mar/23]
DEAT-201 Need to remove objects/projectiles/effects when they are faded out. Otherwise we can memory leak
DEAT-202 Projectiles need to use "combat_action_" as part of key so they are cleaned up at end of round
DEAT-207 East/West Portal z index below our character
DEAT-209 Test legendary item finding in open battle loot
[25/Mar/23]
DEAT-229 Can make inventory too big with too many sidebags
DEAT-230 Selecting a new valid recipe raises the smith button each time
[26/Mar/23]
DEAT-186 update inventory management webm on website
DEAT-248 Can't describe characters pre combat
DEAT-249 Ricochet dagger from scroll crashes game
DEAT-252 Nameless doesn't update name when changing after battle
DEAT-253 You can open inventory while walking away from a crate and it doesn't redraw inventory items
[27/Mar/23]
DEAT-25 re-record dungeon gif of finding item for trailer
DEAT-184 Update skill descriptions on website
[29/Mar/23]
DEAT-222 re-record smithing sequence for website
[30/Mar/23]
DEAT-238 re record finding legendary item in dungeon for trailer
DEAT-239 re record walking into anvil room clip for trailer
DEAT-240 re record smithing clip for trailer
[01/Apr/23]
DEAT-272 When leaving party screen in prison console, party button isn't in the right place
[02/Apr/23]
DEAT-275 make companion box interactive on round ready
DEAT-276 make companion box uninteractive on round end
DEAT-277 put companion box back when combat end
DEAT-278 put companion box back when leaving companion event
[03/Apr/23]
DEAT-279 Idle animations in dungeon get blown out
DEAT-282 Prison event not being placed every floor
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