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Writer's picturewilkopolis

[5] Patch Notes - 0.7.2.0 - Companions


The game is currently unreleased, these are internal patch notes only. However if you are interested in the game's development, here is the progress from the last two weeks.


Currently targeting a demo release at 0.8.0.0


WIP


The focus of the last two weeks have been adding a long awaited feature, companions. Companions are little pre-built characters that have basic stats and skills. As you use them in battle, they level up and gain better stats and skills.


I think they will make the game a lot more fun :).


Gameplay


[20/Mar/23]

  • DEAT-158 Axe component hitting adjacent never really works (is weak). Redesign it

  • DEAT-170 Remove status entries for bonus stats like Str/Int/Spd

  • DEAT-171 Chip shot archers encounter too difficult

  • DEAT-172 Remove ability to cast damage split on self

  • DEAT-173 Damage split should end if either character dies

  • DEAT-175 Update inaccurate party-stat-calculations

[21/Mar/23]

  • DEAT-190 Look at spiteful spirit scaling

[22/Mar/23]

  • DEAT-191 Ranged actions should have a max range of 5

[24/Mar/23]

  • DEAT-194 Auto equip equipment on pickup?

  • DEAT-195 Unstable interns double summon too strong on floor 2

  • DEAT-200 Potions of minification and magnification should last whole round

  • DEAT-214 Make boss combat more difficult by changing how HP works

[25/Mar/23]

  • DEAT-224 Give ents a skill other than stab

  • DEAT-225 Floor 1 encounters shouldn't have MDEF

[27/Mar/23]

  • DEAT-259 Make armor thinner device a much lower level device. Maybe swap with slingshot

[02/Apr/23]

  • DEAT-15 Make sure to add in use companions to combat field

  • DEAT-280 Remember combat position of characters

Visual


[20/Mar/23]

  • DEAT-140 Make visual effect for life siphon action & unholy feast

  • DEAT-164 Damage split needs a visual effect

  • DEAT-169 Wild strike should work like potion/scroll

  • DEAT-176 Make haste effect flip when character faces west

  • DEAT-177 Make arrow projectiles for chip shot/pinning bolt skills

[21/Mar/23]

  • DEAT-155 Have conjure weapons have a bit of variety in their arc

  • DEAT-179 Mystic Vase doesn't fade when killed

  • DEAT-189 Improve layout of character description attributes

[23/Mar/23]

  • DEAT-154 Replace programmatic strokes with baked strokes on frames

  • DEAT-154 Remove baked strokes, they don't look as good (different scales)

  • DEAT-192 Legendary items in shop should look legendary

[24/Mar/23]

  • DEAT-198 Magnify needs to resize and reposition

  • DEAT-199 Fire hazard should be behind character

  • DEAT-204 Redo smithing UI to feel more POV

  • DEAT-210 Magnify/shrink needs to update status entry bars

  • DEAT-211 Draw mods/items in same box when smithing

  • DEAT-212 Add new smith button (hammer) in smithing event

  • DEAT-213 Add help book button in smithing event

  • DEAT-216 Add glow to exit button in smithing event

  • DEAT-217 Tighten up load items animation in smithing event

  • DEAT-220 have it draw recipe over hammer

[25/Mar/23]

  • DEAT-219 Border on item description all messed up with tooltips

[26/Mar/23]

  • DEAT-105 Need alternatives to barrels and boxes in the dungeon

  • DEAT-243 Transition 1 - Rat wipe across screen

  • DEAT-244 Transition 2 - Daggers flying across wipe

  • DEAT-245 Transition 3 - Flying books?

  • DEAT-250 Transition 4 - Axe swipes?

[27/Mar/23]

  • DEAT-256 Item pickup notif should be above event, not character

  • DEAT-258 Mods aren't masked in party container

[30/Mar/23]

  • DEAT-261 Add glow behind prison console

  • DEAT-268 Add stroke and glow to Go button on CS

  • DEAT-269 Add stroke and glow to Back button on CS

[31/Mar/23]

  • DEAT-262 Add prison npcs

  • DEAT-263 add poisoner select UI close up

[01/Apr/23]

  • DEAT-2 Make prison event that allows you to choose from a few companions

  • DEAT-264 Add prisoner select buttons

  • DEAT-271 fade out glow when hitting prison console

[02/Apr/23]

  • DEAT-66 Add companion tab to combat screen

[03/Apr/23]

  • DEAT-16 Add UI for viewing companions in dungeon

  • DEAT-285 Add stroke to Urns on main menu

  • DEAT-286 Add better glows to urns

  • DEAT-287 make CS background darker/noisier

Task/Bug


[20/Mar/23]

  • DEAT-21 Update preview screenshots on website

[21/Mar/23]

  • DEAT-180 Jagged item mod applies bleeding before device hits

  • DEAT-181 Glow on new passive equipment doesn't go away on mouse over

  • DEAT-182 Citrus equipment not working

  • DEAT-188 Test out New Hire skill on a few different Int levels

[23/Mar/23]

  • DEAT-193 Encountering anvil should hide UI

[24/Mar/23]

  • DEAT-201 Need to remove objects/projectiles/effects when they are faded out. Otherwise we can memory leak

  • DEAT-202 Projectiles need to use "combat_action_" as part of key so they are cleaned up at end of round

  • DEAT-207 East/West Portal z index below our character

  • DEAT-209 Test legendary item finding in open battle loot

[25/Mar/23]

  • DEAT-229 Can make inventory too big with too many sidebags

  • DEAT-230 Selecting a new valid recipe raises the smith button each time

[26/Mar/23]

  • DEAT-186 update inventory management webm on website

  • DEAT-248 Can't describe characters pre combat

  • DEAT-249 Ricochet dagger from scroll crashes game

  • DEAT-252 Nameless doesn't update name when changing after battle

  • DEAT-253 You can open inventory while walking away from a crate and it doesn't redraw inventory items

[27/Mar/23]

  • DEAT-25 re-record dungeon gif of finding item for trailer

  • DEAT-184 Update skill descriptions on website

[29/Mar/23]

  • DEAT-222 re-record smithing sequence for website

[30/Mar/23]

  • DEAT-238 re record finding legendary item in dungeon for trailer

  • DEAT-239 re record walking into anvil room clip for trailer

  • DEAT-240 re record smithing clip for trailer

[01/Apr/23]

  • DEAT-272 When leaving party screen in prison console, party button isn't in the right place

[02/Apr/23]

  • DEAT-275 make companion box interactive on round ready

  • DEAT-276 make companion box uninteractive on round end

  • DEAT-277 put companion box back when combat end

  • DEAT-278 put companion box back when leaving companion event

[03/Apr/23]

  • DEAT-279 Idle animations in dungeon get blown out

  • DEAT-282 Prison event not being placed every floor

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