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Writer's picturewilkopolis

[7] Patch Notes - 0.7.3.0 - PreOverhaul


The game is currently unreleased, these are internal patch notes only. However if you are interested in the game's development, here is the progress from the last two months.





Big changes in the works. Currently targeting a demo release at 0.9.0.0


Gameplay


[14/Apr/23]

  • DEAT-337 Fill out level ups for companions, up to level 5

[16/Apr/23]

  • DEAT-367 Make TakeHeal have mandatory action source

  • DEAT-368 Make MakeStatus have mandatory action source

[17/Apr/23]

  • DEAT-366 Log all damage + healing done from Character + Action

  • DEAT-369 At end of round, coalesce all damage/healing logs from summons to character sources above them

[22/Apr/23]

  • DEAT-364 Finish Damage Summary

  • DEAT-375 Make enemies across waves the same enemy

  • DEAT-379 Add logic to highlight bar/give it black outline/glow when mouse over damage bar

  • DEAT-378 Add logic to icons to show skill description

[24/Apr/23]

  • DEAT-363 Finish Party Summary

[25/Apr/23]

  • DEAT-376 Add tooltips for everything you can

  • DEAT-338 Add companion xp/level up after battle

[29/Apr/23]

  • DEAT-355 Add ability to toggle companion skills from companion screen

  • DEAT-393 Describe character in companion screen so we can see his stats

  • DEAT-359 Gain 1 companion spot per boss

  • DEAT-392 Add ability to re-prioritize companion skill order (right click to move up)

  • DEAT-400 Make hide commons passive equipment

  • DEAT-356 Action: Bruiser - Make it double per combat

[04/May/23]

  • DEAT-333 Add little in-game chatter to prisoners

[13/May/23]

  • DEAT-342 Replace post combat items with tickets

  • DEAT-341 Replace ground items with tickets in dungeon

  • DEAT-345 Add chest in starting crypt that has some starting loot

  • DEAT-347 Add UI element for viewing tickets. In party somewhere?

[14/May/23]

  • DEAT-344 Add large chest at end of level that has items + it locks the doors

  • DEAT-343 Update vending machines to have potions/buffs + equipment + tickets?

  • DEAT-449 Implement Vending Machine Variations

[17/May/23]

  • DEAT-464 Constructs show up as uncategorized during combat damage summary?

  • DEAT-463 Make getting new multiple loot from tickets look good overhead

  • DEAT-471 Dungeon status consume in vending machine

  • DEAT-469 Improve Buff cost in vending machine

  • DEAT-468 Improve Heal cost in vending machine

[19/May/23]

  • DEAT-473 Vending machines can generate the same equipment twice

  • DEAT-481 Control when we encounter companion event - not every floor

[20/May/23]

  • DEAT-488 Leech seed description is not very informative

[21/May/23]

  • DEAT-492 Dungeon statuses are terse, don't tell you how long they last

  • DEAT-497 Greater jellies should split into jellies that are gelatinous

  • DEAT-500 Disable party open hotkey while in companions

  • DEAT-505 Sharpshooter companion too weak

  • DEAT-504 Second tier mods look too similar, maybe flip the sprite

  • DEAT-506 Bone fiend has non-ranged attacks

[22/May/23]

  • DEAT-511 M to open map

[24/May/23]

  • DEAT-517 Companions who level up need to have their basic attack go to the back always (brute)

[25/May/23]

  • DEAT-521 Not visible when companions level up unless you check

  • DEAT-522 Crystalize should be a device

  • DEAT-523 Too many (terra) skills just give +def

  • DEAT-513 Rework the boring pirate potions

[26/May/23]

  • DEAT-533 Make boss set combat speed to 1 when he does his lil research

[27/May/23]

  • DEAT-544 Need to use both end + hallway events

[29/May/23]

  • DEAT-529 Move rare item effects to accessories

  • DEAT-547 Items don't get strokes when drawing loadout

  • DEAT-549 Make potion a 10s CD

  • DEAT-550 Make Brewster sentry have a casting bar for his potion (maybe make it a different skill) with 10s cast

  • DEAT-532 Make only 1 type of action active at the same time?

  • DEAT-548 Maybe devices shouldn't do true damage?

  • DEAT-551 Sermon action has incorrect description/effect

  • DEAT-555 Consume level ups if you mouse over in summary

  • DEAT-559 Auto route to boss after everything else

  • DEAT-557 Dragging items on the largest bag doesnt put the rarity masks in the right spot

[31/May/23]

  • DEAT-571 Floor 1 axes enc too weak

  • DEAT-573 Clockwork tower should use chipper sprite or something + beam people it hits

  • DEAT-576 Replace buffs in shop with stat up buffs

  • DEAT-579 Give axe enemies 'Chop'

  • DEAT-583 Get rid of the old end room design

[02/Jun/23]

  • DEAT-584 Employee discount needs to take immediate effect when bought in a vending machine

[03/Jun/23]

  • DEAT-567 User complexity manager for mods + accessories

  • DEAT-608 Level up description needs to indicate an action is learned or gained

  • DEAT-607 The hammerdin encounter is way too weak

  • DEAT-605 The FG cap hacks need to have a dungeon key so they are hidden on combat and stuff

[16/Jun/23]

  • DEAT-611 Do something about accessories changing their item mods all the time

  • DEAT-617 80% of item mods are really boring

[18/Jun/23]

  • DEAT-620 Change HP to be a max loss of 1 for everything?

  • DEAT-615 Summons are too strong

  • DEAT-614 Post battle gives too much gold

  • DEAT-612 Draw summons on the same tile offset

[21/Jun/23]

  • DEAT-621 Make item mods scale with rarity

  • DEAT-625 Give items a little level up anim when they rarity up

[22/Jun/23]

  • DEAT-630 Slime blade too weak

  • DEAT-627 Get items out of vending machines

[23/Jun/23]

  • DEAT-622 Make sure skills are fun. Look at first 16 skills all runes


Visual


[15/Apr/23]

  • DEAT-336 Draw companion level in companion screen

[19/Apr/23]

  • DEAT-365 Animate form drawing

[24/Apr/23]

  • DEAT-373 Add shader to make solid sprites/boxes look a little noisier/splotchy

[26/Apr/23]

  • DEAT-340 Have little lvl up sprite that hangs in post combat report - you can click and it shows you what you got

  • DEAT-339 Have an xp up anim that plays in character summary

[28/Apr/23]

  • DEAT-390 Remove the lvl up notifs after you close the screen

  • DEAT-389 Draw lvl up box when you click on a lvl up character

  • DEAT-388 Make level up effect with shader(s)

[29/Apr/23]

  • DEAT-402 Make all the char desc ui icons the same size

  • DEAT-380 Add in slime finished frames

[30/Apr/23]

  • DEAT-370 Pilfer - make take gold anim show how much you gained Rising yellow +8 or w/e AND NOT TOTAL

  • DEAT-398 Make lvl up descriptions have the lvl somewhere in it

  • DEAT-399 Make lvl up description have a + for the action gained

  • DEAT-408 Put in titles for incident report

[01/May/23]

  • DEAT-404 Tighten up the frames on the slime animation timings

[03/May/23]

  • DEAT-411 Make use of smoke animation

  • DEAT-387 Put a slight blur on action div entries that are super tiny

  • DEAT-397 Uninteractive buttons need to be faded (ToggleUI while in Companion Screen)

[04/May/23]

  • DEAT-414 Make the glow around new items less intense

  • DEAT-416 Add a faint subtle DPS report on the report somewhere

[06/May/23]

  • DEAT-349 Maybe add some text or something to the boss transition. It looks a little plain

[17/May/23]

  • DEAT-465 Need to show gold total in shop

  • DEAT-467 Improve heal icon in vending machine

  • DEAT-470 Make DungeonStatus description in vending machine

[18/May/23]

  • DEAT-477 Fatigue glow is too feint

[19/May/23]

  • DEAT-479 Toggling UI should maybe move the ticket div over and back

  • DEAT-480 Tone down the stroke on the UI buttons a little

[20/May/23]

  • DEAT-485 Add in new Ghoul Mage animation sprites

  • DEAT-487 Draw devices to the right more in party screen

  • DEAT-490 Door needs to stop animating when inactive

[21/May/23]

  • DEAT-508 Legendary items in loadout aren't easy to spot

[22/May/23]

  • DEAT-509 Make the ball lightning a little smaller radius

[29/May/23]

  • DEAT-546 Add visual indicator to accessories, jewels, and legendary items in loadout

  • DEAT-556 Draw level up desc on other summary screens

  • DEAT-561 Slime has too much space on bottom of frame

[02/Jun/23]

  • DEAT-580 Make a level up type effect for stat pickups

  • DEAT-582 Add stroke to post combat loot text

[17/Jun/23]

  • DEAT-619 Make relic item description look a little different. Like potion description tbh

[21/Jun/23]

  • DEAT-609 Have little +haste or +strong or +clever damage text show up when you get buffed in combat

[23/Jun/23]

  • DEAT-631 Slime target should green them like poison and green wet effect


Task/Bug


[29/Apr/23]

  • DEAT-358 Companion button in wrong spot after leaving prison event

  • DEAT-401 Post combat summary actions describe through party screen + lvl up too

  • DEAT-372 Enemy HP gets updated on round end before getting animated down

  • DEAT-357 You can toggle UI while in companions

[30/Apr/23]

  • DEAT-377 Dogs don't have an animate cast. Polymorph allows character to cast scroll?

  • DEAT-384 Chilling wind applies stacks of frozen

  • DEAT-386 Using potion pauses companion?

  • DEAT-394 Invisible hero after battle somehow? exit right after combat?

  • DEAT-395 Damage summary tooltip draws while its offscreen

  • DEAT-407 Crash on companion description

[01/May/23]

  • DEAT-412 Switching to damage summary messes up bars

[03/May/23]

  • DEAT-415 Potion satchel no longer describes potions

  • DEAT-413 Summons mess with damage report currently

[14/May/23]

  • DEAT-446 Test sap

[15/May/23]

  • DEAT-458 Create timeline for website

[16/May/23]

  • DEAT-459 Add in new logo

[17/May/23]

  • DEAT-462 Loot list equipment ticket doesn't have a tooltip

[18/May/23]

  • DEAT-475 Remove Starting chest on floors beyond 1

  • DEAT-474 Items removed via smithing doesn't recalc actions in party

  • DEAT-476 Fire jellies encounter doesn't end. They dont split

[19/May/23]

  • DEAT-482 We are taking HP damage on flawless victories

  • DEAT-483 Casting smoke gets messed up on enemies changing animations

  • DEAT-484 Casting smoke doesn't always get cleaned up

[20/May/23]

  • DEAT-489 Cant stop targeting device (slingshot paused)

[21/May/23]

  • DEAT-495 Bag gets out of sorts in UI

  • DEAT-498 You can auto explore into rooms you haven't been in

  • DEAT-501 Fix encountering boss ticket chest makes boss door close

  • DEAT-507 Loot bar empty in post floor summary

[22/May/23]

  • DEAT-512 RecalcActions CheckPassives conflict

  • DEAT-510 Enemy death fades can get interrupted if you move too quickly to another combat

[23/May/23]

  • DEAT-515 Take all chest loot doesn't remove the background glow on good items

[24/May/23]

  • DEAT-516 You can auto route even if the door is locked

  • DEAT-518 Embers aren't detonating

  • DEAT-519 Pinned descriptions go away if we mouse over another character in combat

  • DEAT-520 Companion screen, hero not being described

[25/May/23]

  • DEAT-524 Replace outdated screenshot on website (post combat screen)

  • DEAT-526 Replace outdated webm of army of dead on website

[26/May/23]

  • DEAT-502 Companions don't slide in on boss transition

  • DEAT-531 Glistening gem uses Def instead of stamina

  • DEAT-530 Jewels don't recalc on item pickup

[27/May/23]

  • DEAT-538 Cauldron refine recipes

  • DEAT-535 Cauldron draw sketch bg

  • DEAT-541 Cauldron create outcome gauge

  • DEAT-536 Cauldron make levers interactive

  • DEAT-537 Cauldron make brew button

  • DEAT-543 Polymorph all still crashes

[29/May/23]

  • DEAT-554 Toggling companion makes it draw on screen??

  • DEAT-552 Description doesn't change when you mouse over a new character

  • DEAT-553 Companion came out with just basic attack

  • DEAT-558 Enemies not fading out all the way in dungeon

  • DEAT-560 Fire projectile not being consumed visually

  • DEAT-562 Flame whip went in weird direction

  • DEAT-564 Slime + fire slime encounter doesn't position the slimes well

  • DEAT-565 Companions don't slide in on boss transition

[30/May/23]

  • DEAT-570 Somehow pausing didn't stop our one jelly from animating idle

[31/May/23]

  • DEAT-574 Smiting item mod should not be in HandleAction

[03/Jun/23]

  • DEAT-606 Vending exist hides loot bag, even if we are getting a refund

  • DEAT-604 Hero animation cast in combat doesn't return to idle sometimes

[16/Jun/23]

  • DEAT-616 Upgrading items doesn't remove the mods from our mod list

[21/Jun/23]

  • DEAT-626 When you start your second game, the char select icons aren't selected properly

  • DEAT-624 Spawn Embers damage calc all messed up

  • DEAT-623 Illusion potion + summons doesn't trace us back to our hero for damage summary

[22/Jun/23]

  • DEAT-610 Companions not showing up on battle transition STILL

  • DEAT-628 Item lvl up needs to be masked in party and in anvil items

[24/Jun/23]

  • DEAT-640 Runed item mod 20x too strong

  • DEAT-641 Parity equipment only gives +10/+10

  • DEAT-642 Rapid Volley shoots backwards for enemy

  • DEAT-643 Headstart bugged

  • DEAT-639 Redesign vending UI for 3 x 3

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