The game is currently unreleased, these are internal patch notes only. However if you are interested in the game's development, here is the progress from the last two months.
Big changes in the works. Currently targeting a demo release at 0.9.0.0
Gameplay
[14/Apr/23]
DEAT-337 Fill out level ups for companions, up to level 5
[16/Apr/23]
DEAT-367 Make TakeHeal have mandatory action source
DEAT-368 Make MakeStatus have mandatory action source
[17/Apr/23]
DEAT-366 Log all damage + healing done from Character + Action
DEAT-369 At end of round, coalesce all damage/healing logs from summons to character sources above them
[22/Apr/23]
DEAT-364 Finish Damage Summary
DEAT-375 Make enemies across waves the same enemy
DEAT-379 Add logic to highlight bar/give it black outline/glow when mouse over damage bar
DEAT-378 Add logic to icons to show skill description
[24/Apr/23]
DEAT-363 Finish Party Summary
[25/Apr/23]
DEAT-376 Add tooltips for everything you can
DEAT-338 Add companion xp/level up after battle
[29/Apr/23]
DEAT-355 Add ability to toggle companion skills from companion screen
DEAT-393 Describe character in companion screen so we can see his stats
DEAT-359 Gain 1 companion spot per boss
DEAT-392 Add ability to re-prioritize companion skill order (right click to move up)
DEAT-400 Make hide commons passive equipment
DEAT-356 Action: Bruiser - Make it double per combat
[04/May/23]
DEAT-333 Add little in-game chatter to prisoners
[13/May/23]
DEAT-342 Replace post combat items with tickets
DEAT-341 Replace ground items with tickets in dungeon
DEAT-345 Add chest in starting crypt that has some starting loot
DEAT-347 Add UI element for viewing tickets. In party somewhere?
[14/May/23]
DEAT-344 Add large chest at end of level that has items + it locks the doors
DEAT-343 Update vending machines to have potions/buffs + equipment + tickets?
DEAT-449 Implement Vending Machine Variations
[17/May/23]
DEAT-464 Constructs show up as uncategorized during combat damage summary?
DEAT-463 Make getting new multiple loot from tickets look good overhead
DEAT-471 Dungeon status consume in vending machine
DEAT-469 Improve Buff cost in vending machine
DEAT-468 Improve Heal cost in vending machine
[19/May/23]
DEAT-473 Vending machines can generate the same equipment twice
DEAT-481 Control when we encounter companion event - not every floor
[20/May/23]
DEAT-488 Leech seed description is not very informative
[21/May/23]
DEAT-492 Dungeon statuses are terse, don't tell you how long they last
DEAT-497 Greater jellies should split into jellies that are gelatinous
DEAT-500 Disable party open hotkey while in companions
DEAT-505 Sharpshooter companion too weak
DEAT-504 Second tier mods look too similar, maybe flip the sprite
DEAT-506 Bone fiend has non-ranged attacks
[22/May/23]
DEAT-511 M to open map
[24/May/23]
DEAT-517 Companions who level up need to have their basic attack go to the back always (brute)
[25/May/23]
DEAT-521 Not visible when companions level up unless you check
DEAT-522 Crystalize should be a device
DEAT-523 Too many (terra) skills just give +def
DEAT-513 Rework the boring pirate potions
[26/May/23]
DEAT-533 Make boss set combat speed to 1 when he does his lil research
[27/May/23]
DEAT-544 Need to use both end + hallway events
[29/May/23]
DEAT-529 Move rare item effects to accessories
DEAT-547 Items don't get strokes when drawing loadout
DEAT-549 Make potion a 10s CD
DEAT-550 Make Brewster sentry have a casting bar for his potion (maybe make it a different skill) with 10s cast
DEAT-532 Make only 1 type of action active at the same time?
DEAT-548 Maybe devices shouldn't do true damage?
DEAT-551 Sermon action has incorrect description/effect
DEAT-555 Consume level ups if you mouse over in summary
DEAT-559 Auto route to boss after everything else
DEAT-557 Dragging items on the largest bag doesnt put the rarity masks in the right spot
[31/May/23]
DEAT-571 Floor 1 axes enc too weak
DEAT-573 Clockwork tower should use chipper sprite or something + beam people it hits
DEAT-576 Replace buffs in shop with stat up buffs
DEAT-579 Give axe enemies 'Chop'
DEAT-583 Get rid of the old end room design
[02/Jun/23]
DEAT-584 Employee discount needs to take immediate effect when bought in a vending machine
[03/Jun/23]
DEAT-567 User complexity manager for mods + accessories
DEAT-608 Level up description needs to indicate an action is learned or gained
DEAT-607 The hammerdin encounter is way too weak
DEAT-605 The FG cap hacks need to have a dungeon key so they are hidden on combat and stuff
[16/Jun/23]
DEAT-611 Do something about accessories changing their item mods all the time
DEAT-617 80% of item mods are really boring
[18/Jun/23]
DEAT-620 Change HP to be a max loss of 1 for everything?
DEAT-615 Summons are too strong
DEAT-614 Post battle gives too much gold
DEAT-612 Draw summons on the same tile offset
[21/Jun/23]
DEAT-621 Make item mods scale with rarity
DEAT-625 Give items a little level up anim when they rarity up
[22/Jun/23]
DEAT-630 Slime blade too weak
DEAT-627 Get items out of vending machines
[23/Jun/23]
DEAT-622 Make sure skills are fun. Look at first 16 skills all runes
Visual
[15/Apr/23]
DEAT-336 Draw companion level in companion screen
[19/Apr/23]
DEAT-365 Animate form drawing
[24/Apr/23]
DEAT-373 Add shader to make solid sprites/boxes look a little noisier/splotchy
[26/Apr/23]
DEAT-340 Have little lvl up sprite that hangs in post combat report - you can click and it shows you what you got
DEAT-339 Have an xp up anim that plays in character summary
[28/Apr/23]
DEAT-390 Remove the lvl up notifs after you close the screen
DEAT-389 Draw lvl up box when you click on a lvl up character
DEAT-388 Make level up effect with shader(s)
[29/Apr/23]
DEAT-402 Make all the char desc ui icons the same size
DEAT-380 Add in slime finished frames
[30/Apr/23]
DEAT-370 Pilfer - make take gold anim show how much you gained Rising yellow +8 or w/e AND NOT TOTAL
DEAT-398 Make lvl up descriptions have the lvl somewhere in it
DEAT-399 Make lvl up description have a + for the action gained
DEAT-408 Put in titles for incident report
[01/May/23]
DEAT-404 Tighten up the frames on the slime animation timings
[03/May/23]
DEAT-411 Make use of smoke animation
DEAT-387 Put a slight blur on action div entries that are super tiny
DEAT-397 Uninteractive buttons need to be faded (ToggleUI while in Companion Screen)
[04/May/23]
DEAT-414 Make the glow around new items less intense
DEAT-416 Add a faint subtle DPS report on the report somewhere
[06/May/23]
DEAT-349 Maybe add some text or something to the boss transition. It looks a little plain
[17/May/23]
DEAT-465 Need to show gold total in shop
DEAT-467 Improve heal icon in vending machine
DEAT-470 Make DungeonStatus description in vending machine
[18/May/23]
DEAT-477 Fatigue glow is too feint
[19/May/23]
DEAT-479 Toggling UI should maybe move the ticket div over and back
DEAT-480 Tone down the stroke on the UI buttons a little
[20/May/23]
DEAT-485 Add in new Ghoul Mage animation sprites
DEAT-487 Draw devices to the right more in party screen
DEAT-490 Door needs to stop animating when inactive
[21/May/23]
DEAT-508 Legendary items in loadout aren't easy to spot
[22/May/23]
DEAT-509 Make the ball lightning a little smaller radius
[29/May/23]
DEAT-546 Add visual indicator to accessories, jewels, and legendary items in loadout
DEAT-556 Draw level up desc on other summary screens
DEAT-561 Slime has too much space on bottom of frame
[02/Jun/23]
DEAT-580 Make a level up type effect for stat pickups
DEAT-582 Add stroke to post combat loot text
[17/Jun/23]
DEAT-619 Make relic item description look a little different. Like potion description tbh
[21/Jun/23]
DEAT-609 Have little +haste or +strong or +clever damage text show up when you get buffed in combat
[23/Jun/23]
DEAT-631 Slime target should green them like poison and green wet effect
Task/Bug
[29/Apr/23]
DEAT-358 Companion button in wrong spot after leaving prison event
DEAT-401 Post combat summary actions describe through party screen + lvl up too
DEAT-372 Enemy HP gets updated on round end before getting animated down
DEAT-357 You can toggle UI while in companions
[30/Apr/23]
DEAT-377 Dogs don't have an animate cast. Polymorph allows character to cast scroll?
DEAT-384 Chilling wind applies stacks of frozen
DEAT-386 Using potion pauses companion?
DEAT-394 Invisible hero after battle somehow? exit right after combat?
DEAT-395 Damage summary tooltip draws while its offscreen
DEAT-407 Crash on companion description
[01/May/23]
DEAT-412 Switching to damage summary messes up bars
[03/May/23]
DEAT-415 Potion satchel no longer describes potions
DEAT-413 Summons mess with damage report currently
[14/May/23]
DEAT-446 Test sap
[15/May/23]
DEAT-458 Create timeline for website
[16/May/23]
DEAT-459 Add in new logo
[17/May/23]
DEAT-462 Loot list equipment ticket doesn't have a tooltip
[18/May/23]
DEAT-475 Remove Starting chest on floors beyond 1
DEAT-474 Items removed via smithing doesn't recalc actions in party
DEAT-476 Fire jellies encounter doesn't end. They dont split
[19/May/23]
DEAT-482 We are taking HP damage on flawless victories
DEAT-483 Casting smoke gets messed up on enemies changing animations
DEAT-484 Casting smoke doesn't always get cleaned up
[20/May/23]
DEAT-489 Cant stop targeting device (slingshot paused)
[21/May/23]
DEAT-495 Bag gets out of sorts in UI
DEAT-498 You can auto explore into rooms you haven't been in
DEAT-501 Fix encountering boss ticket chest makes boss door close
DEAT-507 Loot bar empty in post floor summary
[22/May/23]
DEAT-512 RecalcActions CheckPassives conflict
DEAT-510 Enemy death fades can get interrupted if you move too quickly to another combat
[23/May/23]
DEAT-515 Take all chest loot doesn't remove the background glow on good items
[24/May/23]
DEAT-516 You can auto route even if the door is locked
DEAT-518 Embers aren't detonating
DEAT-519 Pinned descriptions go away if we mouse over another character in combat
DEAT-520 Companion screen, hero not being described
[25/May/23]
DEAT-524 Replace outdated screenshot on website (post combat screen)
DEAT-526 Replace outdated webm of army of dead on website
[26/May/23]
DEAT-502 Companions don't slide in on boss transition
DEAT-531 Glistening gem uses Def instead of stamina
DEAT-530 Jewels don't recalc on item pickup
[27/May/23]
DEAT-538 Cauldron refine recipes
DEAT-535 Cauldron draw sketch bg
DEAT-541 Cauldron create outcome gauge
DEAT-536 Cauldron make levers interactive
DEAT-537 Cauldron make brew button
DEAT-543 Polymorph all still crashes
[29/May/23]
DEAT-554 Toggling companion makes it draw on screen??
DEAT-552 Description doesn't change when you mouse over a new character
DEAT-553 Companion came out with just basic attack
DEAT-558 Enemies not fading out all the way in dungeon
DEAT-560 Fire projectile not being consumed visually
DEAT-562 Flame whip went in weird direction
DEAT-564 Slime + fire slime encounter doesn't position the slimes well
DEAT-565 Companions don't slide in on boss transition
[30/May/23]
DEAT-570 Somehow pausing didn't stop our one jelly from animating idle
[31/May/23]
DEAT-574 Smiting item mod should not be in HandleAction
[03/Jun/23]
DEAT-606 Vending exist hides loot bag, even if we are getting a refund
DEAT-604 Hero animation cast in combat doesn't return to idle sometimes
[16/Jun/23]
DEAT-616 Upgrading items doesn't remove the mods from our mod list
[21/Jun/23]
DEAT-626 When you start your second game, the char select icons aren't selected properly
DEAT-624 Spawn Embers damage calc all messed up
DEAT-623 Illusion potion + summons doesn't trace us back to our hero for damage summary
[22/Jun/23]
DEAT-610 Companions not showing up on battle transition STILL
DEAT-628 Item lvl up needs to be masked in party and in anvil items
[24/Jun/23]
DEAT-640 Runed item mod 20x too strong
DEAT-641 Parity equipment only gives +10/+10
DEAT-642 Rapid Volley shoots backwards for enemy
DEAT-643 Headstart bugged
DEAT-639 Redesign vending UI for 3 x 3
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