The game is currently unreleased, these are internal patch notes only. However if you are interested in the game's development, here is the progress from the last two weeks.
Currently targeting a demo release at 0.8.0.0
Gameplay
[19/Mar/23]
DEAT-163 - Mystical vase needs a lot more int
DEAT-161 - Questing Adventure should use wild strike and do it after scroll
DEAT-159 - Devices drop too frequently
DEAT-156 - The poison unstable intern build is too weak
DEAT-148 - Update Research description
DEAT-147 - Add an icon when INCUTSCENE (No input icon)
[18/Mar/23]
DEAT-145 - Pocket Sentry should only have chip shot attack
DEAT-136 - Implement complexity manager for equipment
DEAT-135 - Implement complexity manager for legendaries
DEAT-134 - Implement complexity manager for mods
DEAT-131 - Rename Sprinkler System equipment to something better
DEAT-128 - Implement wiki_warrior research action
DEAT-123 - Repeater device too powerful, make it's recipe less common
DEAT-121 - Druid Enemy int too low
DEAT-119 - New actions should be 1 ahead of basic attack for priority
[17/Mar/23]
DEAT-116 - Update current floor text when going to the next floor
DEAT-115 - Druid enemy missing actions
DEAT-114 - Team building encounter with double storm is too strong
DEAT-112 - Show mod action when mousing over it in loadout
DEAT-67 - Have every battle drop some gold
[16/Mar/23]
DEAT-108 - Slimes get slimed from other slime's slime
DEAT-90 - Make new equipment seen when we get it from character select
[15/Mar/23]
DEAT-107 - Make actions preview when dragging mod around
DEAT-89 - Draw a notification for new passive equipment
DEAT-87 - Always show current floor
DEAT-68 - Add new equipment for improved basic attack
DEAT-65 - Generate level 1 stats + actions for each companion type
DEAT-63 - Come up with companion templates
[14/Mar/23]
DEAT-80 - Cap the rest of the interfaces in the exit room
DEAT-79 - Rewrite map gen to use boss exit instead of normal exit
DEAT-69 - Make burning not stack? So you can have multiple ones
DEAT-29 - Disable actions that dont fit
[13/Mar/23]
DEAT-71 - Make boss room in editor
DEAT-70 - Test out boss room 1
DEAT-64 - The pearl starts equipped, it should start in inv
[10/Mar/23]
DEAT-55 - Add more archers enemies on floors (for spellthief funnin)
DEAT-49 - Make eclipse (or a lunar attack in general) deal damage and heal you
[9/Mar/23]
DEAT-44 - Draw a notification for a new Spellthief Action when opening inventory
DEAT-33 - Add devices section of actions
DEAT-28 - Draw first 5 enabled actions separate from rest
DEAT-28 - Limit number of active actions to just 5
[8/Mar/23]
DEAT-39 - Make passives section not draw if we have none
Visual
[19/Mar/23]
DEAT-167 - Boss door doesn't show up on minimap
DEAT-166 - Combat stunned status element doesn't have a visual cooldown radial
DEAT-162 - Idle character waiting on skill cooldown switches target every frame (mouse over looks weird)
DEAT-160 - Unseen passive equipment doesn't have a glow behind it
DEAT-157 - Remove axe component from devices in make action description
DEAT-149 - Make boss floor exit not glow/interactive until you beat boss
[18/Mar/23]
DEAT-143 - Have Pocket Sentry use the existing sprite animation system at least
DEAT-142 - Hover should show the purchase cost even when you don't have enough gold for potion brewer event. Currently doesnt (on recipes)
DEAT-125 - Ritual color for action mod description is quite ugly
DEAT-118 - Fit action name to width of action title
[17/Mar/23]
DEAT-113 - Still think opening fog looks too gray/dirty
DEAT-54 - MDef blocks should say "BLOCKED" or something
DEAT-9 - Draw a glow behind new unseen items in Anvil
[16/Mar/23]
DEAT-81 - Draw exit portal sperate from the room bg
[15/Mar/23]
DEAT-88 - Put in new hallway art
[14/Mar/23]
DEAT-77 - Add room lights for new end room art
[13/Mar/23]
DEAT-76 - Implement new hallway bg/fg art
[10/Mar/23]
DEAT-53 - DirectHit spells that have animations that are blocked by MDef should still animate (Shock/Zap)
DEAT-50 - Add stroke on haunt projectiles?
[9/Mar/23]
DEAT-37 - Use little reticule for adding an action to a location instead of a gray box
[8/Mar/23]
DEAT-32 - Make the new hallway art darker/noisier like anvil room
DEAT-31 - Try out portal glows that are low/more on the floor
DEAT-17 - Add a party member portrait to the hero icons in party
DEAT-8 - Add a glow behind new unseen items in party
DEAT-7 - Add a red notification icon on each tab for new items/mods/equipment
DEAT-6 - Add a red notification icon on bag for new unseen items/mods/equipment
DEAT-5 - AnimateLoot Pickup Doesnt Look Right (redo it)
Task/Bug
[19/Mar/23]
DEAT-152 - Add event flags to support wiki warrior event
DEAT-151 - Set LastRound flag for wiki warrior
DEAT-150 - Make research apply "brittle" status to each enemy
DEAT-126 - Minimap clicking moves us 1 short when doors
[18/Mar/23]
DEAT-146 - You can toggle UI post combat encounter and mess up the UI
DEAT-144 - Pocket Sentry should spawn where device lanes
DEAT-133 - Measure complexity as a function of mods/items/equipments and floor number
DEAT-132 - We get too many mods
DEAT-124 - Clicking character with a device pins the character description
DEAT-120 - Animated armor walk cycle doesnt loop when doing the continuous walk
[16/Mar/23]
DEAT-111 - Barbed wire skill crashes when used on slimes?
[15/Mar/23]
DEAT-110 - We draw device descriptions while in party screen
[14/Mar/23]
DEAT-18 - Give each item an unseen attribute and track when we have seen it
[13/Mar/23]
DEAT-62 - Mock up companion window
[10/Mar/23]
DEAT-59 - New item highlights in anvil not scrolling right
DEAT-58 - Shift describing action desc sometimes draws it in an 'off' position
DEAT-57 - We start with basic attack as the highest priority
DEAT-56 - Update skill art document with the art we swapped around
DEAT-51 - Mass polymorph on round end doesn't reset your animation system
DEAT-48 - Add status art requirements in skill art doc
[9/Mar/23]
DEAT-47 - Doesn't recalc actions post combat (when you get a spellthief action)
DEAT-46 - Second Round not using correct actions like first round
DEAT-43 - Check out new music
DEAT-42 - Dragging Actions constantly redraws actions with title bar
DEAT-19 - Boss floor crashes
[8/Mar/23]
DEAT-40 - Make actions title bar its own element
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